#安卓#Filament 是一款用C++开发的实时物理渲染引擎,主要针对Android和IOS,同时支持Windows, Linux, macOS, 以及 WebGL2
3D engine with modern graphics
翻译 - 专注于现代渲染技术和性能的C ++游戏引擎。
A modern cross-platform low-level graphics library and rendering framework
翻译 - 现代的跨平台低级图形库和渲染框架
A shader-based software renderer written from scratch in C89
翻译 - 在C89中从头开始编写的基于着色器的软件渲染器
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
🎨 The project is designed to create a physically-based rendering at mikumikudance.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Physical based rendering with Vulkan using glTF 2.0 models
#编辑器#Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
A fast C++23 3D game engine for modern devices, with wide platform support
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
converter that creates three-dimensional models of the world from OpenStreetMap data