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raytracer

https://static.github-zh.com/github_avatars/ssloy?size=40
C++ 5.16 k
2 年前
https://static.github-zh.com/github_avatars/ssloy?size=40
C++ 2.38 k
2 年前
https://static.github-zh.com/github_avatars/jan-van-bergen?size=40
C++ 882
3 年前
https://static.github-zh.com/github_avatars/wahn?size=40

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

Rust 817
1 年前
https://static.github-zh.com/github_avatars/Ubpa?size=40

App of RTR, PTR and Editor

C++ 780
3 年前
https://static.github-zh.com/github_avatars/tcbrindle?size=40
C 707
3 年前
https://static.github-zh.com/github_avatars/rnd-team-dev?size=40
Python 505
5 天前
https://static.github-zh.com/github_avatars/Zielon?size=40

Vulkan Real-time Path Tracer Engine

翻译Vulkan实时路径跟踪器引擎

C++ 499
4 年前
https://static.github-zh.com/github_avatars/rafael-fuente?size=40

A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.

Python 488
9 个月前
https://static.github-zh.com/github_avatars/linusmossberg?size=40

Physically based renderer with Path Tracing and Photon Mapping.

C++ 353
3 年前
https://static.github-zh.com/github_avatars/but0n?size=40
TypeScript 339
2 年前
https://static.github-zh.com/github_avatars/diharaw?size=40

Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.

C++ 288
4 年前
https://static.github-zh.com/github_avatars/marczych?size=40

Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

Forth 183
2 年前
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