Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
A New Cross-Platform 2D 3D Game Engine
翻译 - 新型跨平台2D 3D游戏引擎
Lighthouse 2 framework for real-time ray tracing
翻译 - 实时光线追踪的Lighthouse 2框架
High-Performance Rendering Framework on Stream Architectures
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Data visualisation and ray tracing in Python based on OptiX 8.1 framework.
Vulkan Real-time Path Tracer Engine
翻译 - Vulkan实时路径跟踪器引擎
Vulkan RTX path tracer with a declarative ES7-like scene description language.
翻译 - 基于物理的Vulkan RTX路径跟踪器,具有类似于ES7的声明性场景描述语言。
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, an...
vulkan abstraction layer that represent frame as a task graph
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
Hydra-enabled GPU path tracer that supports MaterialX and MDL
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7