Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
翻译 - 跨平台,与图形API无关的“自带引擎/框架”样式渲染库。
C++ examples for the Vulkan graphics API
翻译 - 新Vulkan API的示例和演示
RenderDoc is a stand-alone graphics debugging tool.
翻译 - RenderDoc是一个独立的图形调试工具。
#安卓#The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
翻译 - Forge跨平台渲染框架PC,Linux,Ray Tracing,macOS / iOS,Android,XBOX,PS4,Switch,Stadia
Safe and rich Rust wrapper around the Vulkan API
One stop solution for all Vulkan samples
翻译 - 一站式解决方案,适用于所有Vulkan样品
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
翻译 - 具有任务包和Vulkan支持的id Software的Quake 2 v3.21(Windows,Linux,MacOS)
#IOS#🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
Modern and easy-to-use library for Vulkan
Vulkan API bindings for Go programming language
OpenGL/Vulkan Java 3D Engine
A modern cross-platform low-level graphics API
Linux Guide. Learn about Linux Hardware vendors, Linux in the Cloud, Desktop Environments, Window Mangers, Linux Distributions, Linux Security, Graphics (AMD/NVIDIA/Intel ARC), and Software Apps.
Yet Another Vulkan Engine
vulkan abstraction layer that represent frame as a task graph