#安卓#The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
翻译 - Forge跨平台渲染框架PC,Linux,Ray Tracing,macOS / iOS,Android,XBOX,PS4,Switch,Stadia
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
翻译 - Intrinsic是基于Vulkan的跨平台游戏和渲染引擎。该项目目前处于开发初期。
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
#安卓#REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
A real time renderer based on Vulkan(LWJGL).
C++20 Vulkan and GLes rendering engine
http://snowkit.github.io/linc/ Haxe @:native bindings for Vulkan. Vulkan is a low-level graphics API by Khronos Group. This repository contains Haxe/CPP bindings for the Vulkan API.
A Docker-based devcontainer for C++ development. Based on Debian with LLVM, GCC, CMake, vcpkg, mold, VulkanSDK, and Mesa.
Swift Vulkan SDK bindings for macOS and Linux
My free and open-source Vulkan renderering engine
3D Vulkan Game Engine
SPIRV-Reflect Bindings for .NET