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metal

https://static.github-zh.com/github_avatars/google?size=40

#安卓#Filament 是一款用C++开发的实时物理渲染引擎,主要针对Android和IOS,同时支持Windows, Linux, macOS, 以及 WebGL2

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gfx-rs/wgpu
https://static.github-zh.com/github_avatars/gfx-rs?size=40

A cross-platform, safe, pure-Rust graphics API.

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A modern Wine wrapper for macOS built with SwiftUI

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cocos/cocos-engine
https://static.github-zh.com/github_avatars/cocos?size=40

#游戏引擎#Cocos Engine 是一个用于构建 2D & 3D 实时渲染和交互内容,尤其是视频游戏的游戏引擎框架,可以部署到移动端、桌面端和网页端。 它继承自旧版 Cocos2d-x,具有重新设计的现代架构。

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gfx-rs/gfx
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[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

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#安卓#The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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scene-oriented, flexible 3D engine (C++, Python, C#, Java)

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https://static.github-zh.com/github_avatars/patriciogonzalezvivo?size=40

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

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A low-level, portable graphics library for .NET.

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Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

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