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metal

https://static.github-zh.com/github_avatars/google?size=40

#安卓#Filament 是一款用C++开发的实时物理渲染引擎,主要针对Android和IOS,同时支持Windows, Linux, macOS, 以及 WebGL2

C++ 18 k
bkaradzic/bgfx
https://static.github-zh.com/github_avatars/bkaradzic?size=40

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

翻译跨平台,与图形API无关的“自带引擎/框架”样式渲染库。

C++ 15.29 k
https://static.github-zh.com/github_avatars/Whisky-App?size=40

A modern Wine wrapper for macOS built with SwiftUI

Swift 13.45 k
gfx-rs/wgpu
https://static.github-zh.com/github_avatars/gfx-rs?size=40

A cross-platform, safe, pure-Rust graphics API.

Rust 13.11 k
https://static.github-zh.com/github_avatars/apache?size=40

#计算机科学#Open deep learning compiler stack for cpu, gpu and specialized accelerators

翻译针对cpu,gpu和专用加速器的开放式深度学习编译器堆栈

Python 11.92 k
cocos/cocos-engine
https://static.github-zh.com/github_avatars/cocos?size=40

#游戏引擎#Cocos Engine 是一个用于构建 2D & 3D 实时渲染和交互内容,尤其是视频游戏的游戏引擎框架,可以部署到移动端、桌面端和网页端。 它继承自旧版 Cocos2d-x,具有重新设计的现代架构。

C++ 8.98 k
gfx-rs/gfx
https://static.github-zh.com/github_avatars/gfx-rs?size=40

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Rust 5.37 k
https://static.github-zh.com/github_avatars/ConfettiFX?size=40

#安卓#The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

翻译Forge跨平台渲染框架PC,Linux,Ray Tracing,macOS / iOS,Android,XBOX,PS4,Switch,Stadia

C++ 4.9 k
https://static.github-zh.com/github_avatars/ultralight-ux?size=40

Lightweight, high-performance HTML renderer for game and app developers.

翻译Ultralight —用于桌面应用程序和游戏的轻量级纯GPU HTML UI引擎。

CMake 4.73 k
https://static.github-zh.com/github_avatars/OGRECave?size=40

scene-oriented, flexible 3D engine (C++, Python, C#, Java)

翻译Ogre1-用C ++编写的面向场景的灵活3D引擎

C++ 4.08 k
https://static.github-zh.com/github_avatars/Celtoys?size=40

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

翻译单个C文件,带有Remote Web Viewer的实时CPU / GPU Profiler

C 3.16 k
patriciogonzalezvivo/lygia
https://static.github-zh.com/github_avatars/patriciogonzalezvivo?size=40

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 2.73 k
https://static.github-zh.com/github_avatars/veldrid?size=40

A low-level, portable graphics library for .NET.

翻译.NET的低级可移植图形库。

C# 2.51 k
LukasBanana/LLGL
https://static.github-zh.com/github_avatars/LukasBanana?size=40

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++ 2.13 k
https://static.github-zh.com/github_avatars/microsoft?size=40

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

翻译ShaderConductor是一种用于将HLSL交叉编译为其他着色语言的工具

C++ 1.79 k
https://static.github-zh.com/github_avatars/aras-p?size=40

GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.

翻译基于Mesa GLSL编译器的GLSL优化器。在Unity中用于移动着色器优化。

C++ 1.74 k
https://static.github-zh.com/github_avatars/kosua20?size=40

A basic 3D scene implemented with various engines, frameworks or APIs.

翻译使用各种引擎,框架或API实现的基本3D场景。

C 1.73 k
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