教你一步步实践,从 SSAO、着色、光影处理、法线贴图,体验 3D 游戏的制作
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
翻译 - 一个非常简单的卡通灯光着色器示例,供您学习在Unity URP中编写自定义灯光着色器
Lightweight, cross-platform & full-featured shader IDE
翻译 - 用于HLSL和GLSL着色器的轻量级,跨平台和功能齐全的桌面IDE
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
翻译 - 此存储库托管基于LLVM / Clang的DirectX Shader编译器的源。
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
翻译 - .NET Standard 2.1库,可通过DX12和动态生成的HLSL计算着色器在GPU上并行运行C#代码
DirectX 12 .NET game engine
翻译 - DirectX 12 .NET游戏引擎
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
翻译 - 用于调试HLSL和GLSL着色器的C ++库