🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🌔 Toon shader for Unity's Universal Render Pipeline.
A stylized sky shader (and material presets) for Unity.
Realtime Toon Shader for Maya Hardware 2.0 Renderer
My custom components for Home Assistant
A stylized sand shader (and material presets) for Unity.
A unity plugin that automatically calculates smooth normals for outline rendering.
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
#学习与技能提升#Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
3D Chess game based on OpenGL and Stockfish using cel-shading