OpenVDB - Sparse volume data structure and tools
翻译 - OpenVDB-稀疏卷数据结构和工具
Advanced shading language for production GI renderers
翻译 - 用于生产GI渲染器的高级着色语言
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
翻译 - OpenImageIO
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
翻译 - MaterialX 是一种开放标准,用于在应用程序和渲染器之间交换丰富的材料和外观开发内容。
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
翻译 - OpenEXR 项目提供了 EXR 文件格式的规范和参考实现,EXR 文件格式是电影行业的专业级图像存储格式。
Open Source API and interchange format for editorial timeline information.
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
翻译 - 开源合成软件。基于节点图。功能类似于The Foundry的Adobe After Effects和Nuke。
ZEn NOde system - a simulation & rendering engine in nodes
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
翻译 - 粒子系统的多功能着色器,支持 Unity 的通用渲染管线 (URP)。
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
A render management system you can deploy for visual effects and animation productions.
翻译 - 您可以部署渲染管理系统以用于视觉效果和动画制作。
An example that shows how to connect RealSense depth camera to Unity VFX Graph
翻译 - 显示如何将RealSense深度相机连接到Unity VFX Graph的示例