Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
翻译 - 粒子系统的多功能着色器,支持 Unity 的通用渲染管线 (URP)。
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
翻译 - 3D奇怪的吸引子GPU侦察兵和超复杂的分形-超过2亿个粒子
C# OpenGL Particle Simulation, GPU accelerated
翻译 - C# OpenGL 粒子模拟,实时 GPU 加速
A collection of custom shaders for Unity particle system (Shuriken).
Box2D/LiquidFun Library for Processing.
Advanced particle system on GMS 2.3+ structures
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides w...
This repo simulates some particle systems using openGL and cuda.
Fast SIMD accelerated particle system in .net
VFX Library for JMonkeyEngine
This project contains a set of eight particle effects for use in Unity projects.
A sample implementation of a ParticleSystem to provide basic special effects like rain, wind, snow, etc...
A simulation of Particle System developed using **Angular 4**.
Mouse trailing effects using canvas in html5 and javaScript
PinWheelWidget,it base two widget: the simplification CircleProgressBar and ParticleSystem.
Processing sketches developed for the interactive installation "AFU", exhibited in Athens, Greece (2012)