Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
翻译 - Yocto / GL:用于数据驱动的基于物理的图形的微型C ++库
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
翻译 - MaterialX 是一种开放标准,用于在应用程序和渲染器之间交换丰富的材料和外观开发内容。
3D game engine with lua scripting
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
#学习与技能提升#Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
翻译 - 具有基于物理的阴影,基于图像的照明和大量OpenGL的群集正向/延迟渲染器。
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
An open source physically based renderer.
#学习与技能提升#Software rendering engine with PBR. Built from scratch on C++.
Specification and reference implementation for the OpenPBR Surface shading model
3D C/C++ Game Engine - Created By Brady Jessup
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Clustered shading implementation with bgfx
Vulkan RTX path tracer with a declarative ES7-like scene description language.
翻译 - 基于物理的Vulkan RTX路径跟踪器,具有类似于ES7的声明性场景描述语言。
A physically-based path tracer
A database of physically based values for CG artists.
Real-time Direct3D 12 path tracer
Miku fan-made free MikuMikuDacne renderer