High-Performance Rendering Framework on Stream Architectures
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Rendergraph-based DirectX12 graphics engine
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Real-time Direct3D 12 path tracer
A testbed project for Unity real-time ray tracing features
A path tracing demo using hardware accelerated ray tracing in Unity
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
DirectX Raytracing Tutorials in CSharp
Assets used during the creation of SEED's Project PICA PICA
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
4DViews volumetric video with Unity DXR realtime ray tracing
RT-RSM is a real-time Global Illumination technique using GPU ray tracing