#博客# ⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
翻译 - 一个非常简单的卡通灯光着色器示例,供您学习在Unity URP中编写自定义灯光着色器
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
翻译 - UIEffect是Unity中uGUI元素的效果组件。让我们用效果装饰UI!
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
#安卓# RTMP live streaming client for Android
翻译 - 适用于Android的RTMP实时流客户端
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
翻译 - JTRP:Unity HDRP ToonShading渲染管线(预览)
This project is the implementation of FernRP Package, Include NPR/PBR.
Madumpa's URP Stylized Lit Shader Repository
翻译 - Madumpa's URP Stylized Lit Shader Repository
Project Kaya for mobile game platform
翻译 - 手游平台Project Kaya
White paper describing the Autodesk Standard Surface shader.
翻译 - 白皮书描述了Autodesk标准曲面着色器。
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
翻译 - 一个用于在 GPU 上进行可视化编程的库,旨在支持快速工作流和模块化方法来加速图形、逻辑和计算。