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QianMo/Game-Programmer-Study-Notes
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#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9.72 k
4 年前
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
https://static.github-zh.com/github_avatars/QianMo?size=40

#博客#📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2.64 k
7 年前
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记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab 1.73 k
4 个月前
https://static.github-zh.com/github_avatars/kirevdokimov?size=40

These components and shaders allow you to add rounded corners to UI elements!

C# 1.63 k
1 年前
https://static.github-zh.com/github_avatars/Friduric?size=40

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 879
3 个月前
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计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)

536
19 天前
https://static.github-zh.com/github_avatars/guobinhit?size=40

#博客#octocat Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.

Java 505
4 年前
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書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ

C# 442
7 年前
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ShaderLab 339
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C++ 327
4 年前
https://static.github-zh.com/github_avatars/OpenAssetIO?size=40

An open-source interoperability standard for tools and content management systems used in media production.

C++ 323
3 天前
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A collection of shaders written in CG/ShaderLab for Unity.

ShaderLab 252
6 年前
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2D shader-based lighting system for Unity3D

C# 239
7 年前
https://static.github-zh.com/github_avatars/LucaScheller?size=40

LYNX | Free & OpenSource VFX Pipeline Tools

Python 227
4 年前
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A collection of practical Unity shaders for your next project

HLSL 220
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UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert ...

C# 169
15 天前
https://static.github-zh.com/github_avatars/penandlim?size=40

👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)

ShaderLab 153
6 年前
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WebGPU tech demo showcasing various graphics techniques

TypeScript 151
3 个月前
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Official Implementation of paper accepted by ICLR2025-MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

Python 138
4 个月前
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