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QianMo/Game-Programmer-Study-Notes
https://static.github-zh.com/github_avatars/QianMo?size=40

#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9.47 k
4 年前
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
https://static.github-zh.com/github_avatars/QianMo?size=40

#博客#📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2.61 k
7 年前
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记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab 1.58 k
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https://static.github-zh.com/github_avatars/kirevdokimov?size=40

These components and shaders allow you to add rounded corners to UI elements!

C# 1.54 k
5 个月前
https://static.github-zh.com/github_avatars/Friduric?size=40

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 824
3 个月前
https://static.github-zh.com/github_avatars/guobinhit?size=40

#博客#:octocat: Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.

Java 504
3 年前
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書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ

C# 433
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计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)

337
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An open-source interoperability standard for tools and content management systems used in media production.

C++ 305
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A collection of shaders written in CG/ShaderLab for Unity.

ShaderLab 244
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2D shader-based lighting system for Unity3D

C# 237
7 年前
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LYNX | Free & OpenSource VFX Pipeline Tools

Python 217
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A collection of practical Unity shaders for your next project

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👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)

ShaderLab 148
6 年前
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WebGPU tech demo showcasing various graphics techniques

TypeScript 135
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Transpiles a C# subset to non .NET languages. (Powered by Roslyn)

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Raytracer tutorial for PPCA 2021, written in Rust.

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