#Awesome#🎮 📝 A list of Game Development resources to make magic happen.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
翻译 - 游戏满足现代C ++的要求-快速可靠的实体组件系统(ECS)等
#博客#⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
🎮 🎲 A wonderful list of Game Development resources.
#博客#📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
#Awesome#A collection of free software and free culture resources for making amazing games. (mirror)
#计算机科学#Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
#算法刷题#[CC BY-NC-SA] A compendium of the community knowledge on game design and development
Ubpa Entity-Component-System (U ECS) in Unity3D-style
#安卓#A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
🦾 Mech is a programming language for building data-driven systems like robots, games, and interfaces. Start here!
Tiny and easy to use ECS (Entity Component System) library for game programming
A central repository of Haskell Game Programming resources, put together by Keera Studios
GoLang 2D RPG Game - hobby project
The Game Developers Conference (GDC) 中英文摘要索引