Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
翻译 - 游戏满足现代C ++的要求-快速可靠的实体组件系统(ECS)等
Edyn is a real-time physics engine organized as an ECS.
Header-only, non-intrusive and macro-free runtime reflection system in C++
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
翻译 - Koala引擎是实体组件系统(ECS)的类型安全和自文档实现,重点是运行时可扩展性和编译时类型安全性和清晰度。
An example of how to use the ECS part of the EnTT framework
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT
A drop-in entity editor for EnTT with Dear ImGui
Open source C++ 3D game engine
Built for EnTT, at the request of the developer as a demo.
A rendering engine, what else?
OpenGl 4.4 game made with Entity Component System
Nephtys Open Source MMORPG Written in C++17