A New Cross-Platform 2D 3D Game Engine
翻译 - 新型跨平台2D 3D游戏引擎
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
#安卓#An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
WebGL2.0 3D Engine - Global Illumination - RayTracing
The Dæmon game engine. With some bits of ioq3 and XreaL.
DirectX 11 Renderer written in C++11
A Python binding for the great C library raylib.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Game engine playground.
Physically based rendering (PBR) for raylib
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A simple rendering library to experiment with CG techniques in OpenGL.
A rendering engine, what else?
A Processing library providing physically based rendering and materials
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图