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shading

https://static.github-zh.com/github_avatars/GradleUp?size=40

Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.

Kotlin 3.92 k
10 小时前
nidorx/matcaps
https://static.github-zh.com/github_avatars/nidorx?size=40

Huge library of matcap PNG textures organized by color

JavaScript 2.84 k
1 年前
https://static.github-zh.com/github_avatars/festivities?size=40

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

970
1 年前
https://static.github-zh.com/github_avatars/festivities?size=40

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 686
1 年前
https://static.github-zh.com/github_avatars/WindyDarian?size=40

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

C++ 680
8 年前
https://static.github-zh.com/github_avatars/Delt06?size=40

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

C# 518
8 个月前
https://static.github-zh.com/github_avatars/Delt06?size=40

🌔 Toon shader for Unity's Universal Render Pipeline.

ShaderLab 420
1 年前
https://static.github-zh.com/github_avatars/EXPWorlds?size=40
GLSL 236
5 年前
https://static.github-zh.com/github_avatars/festivities?size=40

Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

210
1 年前
https://static.github-zh.com/github_avatars/Erkaman?size=40

Cute little deferred shading implementation.

C++ 140
6 年前
https://static.github-zh.com/github_avatars/victorfisac?size=40
C 111
3 年前
https://static.github-zh.com/github_avatars/victorfisac?size=40

Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.

C 107
3 年前
https://static.github-zh.com/github_avatars/ezequielmastrasso?size=40

A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke

Mathematica 72
3 年前
https://static.github-zh.com/github_avatars/bhushan23?size=40

Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild

Python 67
6 年前
https://static.github-zh.com/github_avatars/sydneyzh?size=40
C++ 57
7 年前
https://static.github-zh.com/github_avatars/neon-age?size=40

Shaders and VFX experimentation in URP and BIRP

C# 47
2 年前
https://static.github-zh.com/github_avatars/victorfisac?size=40

Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.

C# 41
3 年前
https://static.github-zh.com/github_avatars/festivities?size=40

Project Sekai shader for Unity (Built-in Rendering Pipeline).

HLSL 38
3 年前
https://static.github-zh.com/github_avatars/DefUs3r?size=40

A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.

Python 31
5 年前
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