Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
A Collection of Shader For URP(LWRP) Render Pipeline
Book about the SOLID principles and object-oriented software design.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
E2E encrypted password and (email) alias manager
This utility is for Unity to configure application window style. With this utility, you can make your application window transparent, frameless and more.
■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas
An extension library to assist in the Amazon Cognito User Pools authentication process
A demo show how to controls unity's MSAA render target resolve operation on command
SRP-6a protocol implementation for .NET Standard 1.6+ and .NET Framework 3.5+