Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
A Collection of Shader For URP(LWRP) Render Pipeline
Book about the SOLID principles and object-oriented software design.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
A self-hostable, end-to-end encrypted password manager with a built-in alias generator and email server.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
This utility is for Unity to configure application window style. With this utility, you can make your application window transparent, frameless and more.
■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas
An extension library to assist in the Amazon Cognito User Pools authentication process
A demo show how to controls unity's MSAA render target resolve operation on command
SRP-6a protocol implementation for .NET Standard 1.6+ and .NET Framework 3.5+