A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A minimal example of a custom render pipeline with the Retro3D shader.
bevy gaussian splatting render pipeline plugin
A flight-simulator style game, written in Python and Panda3D, where you locate enemy positions and report on their activity.
My free and open-source Vulkan renderering engine
A modular FrameGraph rendering pipeline for JMonkeyEngine3
Render pass for Unity URP
Implement a customized render pipeline in godot 4.3+
GPU Programming for 3D Graphics SU24
Základy počítačové grafiky - Projekt - Vykreslovací řetězec a programování shaderů