#学习与技能提升#一个简短的计算机图形渲染课程。作者实现一个简易的OpenGL以揭示其工作原理,共500行代码左右
#学习与技能提升#Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
翻译 - 具有基于物理的阴影,基于图像的照明和大量OpenGL的群集正向/延迟渲染器。
An implementation of OpenGL 3.x-ish in clean C
翻译 - OpenGL 3.x-ish 在干净的 C 中的实现
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
#学习与技能提升#Software rendering engine with PBR. Built from scratch on C++.
Modern desktop framework from low-level 3D graphics API to high-level view model, for development of 2D/3D rendering software or game engine, with internationalization support and many new technologie...
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
#学习与技能提升#tinyrenderer implementation using Rust
A lightweight 3D rendering engine based on modern OpenGL
Collection of links to great software development resources!
#学习与技能提升#Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A 3d rendering engine built with native Java.
#学习与技能提升#Making my first own Brief Renderer (for Study OpenGL)
A single-threaded, 3D software-rendering pipeline in Rust.
A small 3d renderer based on canvas and js, for computer graphics learning only, no webgl .
Implement a customized render pipeline in godot 4.3+
CLI tool for rendering `Tera`, `Liquid` or `Handlebars` templates by using JSON files as context.
Forward rendering engine using Physically Based Shading