Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
An OpenGL RTS game engine written in C
翻译 - 用C编写的OpenGL RTS游戏引擎
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
Mirror of the official Blender Git repository. Updated every hour.
翻译 - 官方Blender Git存储库的镜像。每小时更新一次。
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
Small C++14 render engine
A 3D physics engine
A simple Wavefront OBJ viewer.
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Starter code samples for Direct3D11
💎 "Marker-less Augmented Reality" with OpenCV and OpenGL.
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
#计算机科学#CVPR 2023: Learning to Render Novel Views from Wide-Baseline Stereo Pairs
DART: Articulated Hand Model with Diverse Accessories and Rich Textures (NeurIPS 2022 - Datasets and Benchmarks Track)
A work in progress solution for capsule shadows in Unity.
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++