A game engine with an emphasis on real-time cutting-edge solutions
Nvidia's PCSS soft shadow algorithm implemented in Unity
#前端开发#✨ Expressive WebGL
Source code for cross-platform OpenGL gaming engine
#编辑器#DirectX11 graphics engine
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
3D scene with a model of the Solar System
C++ CPU Software-Rasterizer
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Compact OpenGL Shadow Mapping Examples in a single compilation unit
An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.
Variance shadow mapping for omni lights with Vulkan
A collection of header files that can ease OpenGL programming
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback la...
Ladybug for web provides weather data visualization and analysis on the web
Physically based rendering in c++ and OpenGL