The Ultimate Solution for Cinematic Toon Rendering in UE5
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🌔 Toon shader for Unity's Universal Render Pipeline.
A collection of shaders used to demonstrate cel-shading in Unity.
C++ CPU Software-Rasterizer
This Toon Shader for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
3D Chess game based on OpenGL and Stockfish using cel-shading
Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR
A small scene showcasing some of the capabilities of URP Toon Shader.
A collection of toon shaders for Unity
A little cartoon chess board. Using svg / css / js to perform soft cel-shaded 3d graphics. No WebGL needed here !
A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.
My OpenGL Coding Playground (Rendering and Physics examples)
FPS Battle Royal and cel-shading, shader and material exploration project in UE5.
Unity2021.3LTS(URP 12.x)に基づいて開発されたNPRのレンダリングパイプラインとシェーダー。NPR toon lit shader based on Unity2021.3LTS(URP 12.x).
C++ 3D engine, software rendering, emulates modern 3D API rasterization.