JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
翻译 - JTRP:Unity HDRP ToonShading渲染管线(预览)
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
An example of a custom rendering pipeline that restores the rendering of HSR
A unity plugin that automatically calculates smooth normals for outline rendering.
Vector Art Motion Processor - Blender Add-on to remove hidden edges from meshes. Generates silhouettes and line drawings similar to Blender Freestyle
NPR One Service for Sonos using the Sonos Music API (SMAPI)
C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.
Geometry processing for real-time pencil sketching