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npr

https://static.github-zh.com/github_avatars/JasonMa0012?size=40

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

翻译JTRP:Unity HDRP ToonShading渲染管线(预览)

C# 1.98 k
2 年前
https://static.github-zh.com/github_avatars/bnpr?size=40
Python 1.04 k
1 个月前
https://static.github-zh.com/github_avatars/festivities?size=40

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

970
1 年前
https://static.github-zh.com/github_avatars/stalomeow?size=40

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

C# 764
2 个月前
https://static.github-zh.com/github_avatars/festivities?size=40

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 686
1 年前
https://static.github-zh.com/github_avatars/Gaolingx?size=40
HLSL 628
19 天前
https://static.github-zh.com/github_avatars/spite?size=40

Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.

JavaScript 278
3 年前
https://static.github-zh.com/github_avatars/festivities?size=40

Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

210
1 年前
https://static.github-zh.com/github_avatars/yeataro?size=40

Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.

119
2 年前
https://static.github-zh.com/github_avatars/ChillyHub?size=40

An example of a custom rendering pipeline that restores the rendering of HSR

C# 103
1 年前
https://static.github-zh.com/github_avatars/JasonMa0012?size=40

A unity plugin that automatically calculates smooth normals for outline rendering.

C# 56
2 个月前
https://static.github-zh.com/github_avatars/zippy731?size=40

Vector Art Motion Processor - Blender Add-on to remove hidden edges from meshes. Generates silhouettes and line drawings similar to Blender Freestyle

Python 40
1 年前
https://static.github-zh.com/github_avatars/festivities?size=40

Project Sekai shader for Unity (Built-in Rendering Pipeline).

HLSL 38
3 年前
https://static.github-zh.com/github_avatars/ACIIL?size=40

ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints a...

HLSL 33
1 年前
https://static.github-zh.com/github_avatars/bertique?size=40

NPR One Service for Sonos using the Sonos Music API (SMAPI)

Java 31
2 年前
https://static.github-zh.com/github_avatars/lindemeier?size=40

C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.

C++ 28
4 年前
https://static.github-zh.com/github_avatars/yuki-koyama?size=40

Blender Addon for Toon Rendering

Python 26
5 年前
https://static.github-zh.com/github_avatars/ekzhang?size=40

Geometry processing for real-time pencil sketching

JavaScript 16
4 年前
https://static.github-zh.com/github_avatars/flicker-studio?size=40

Non-Photorealistic Render Pipeline in Unity Engine

C# 12
9 个月前
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