Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
翻译 - 跨平台,与图形API无关的“自带引擎/框架”样式渲染库。
Lightweight, high-performance HTML renderer for game and app developers.
翻译 - Ultralight —用于桌面应用程序和游戏的轻量级纯GPU HTML UI引擎。
Tooll 3 is an open source software to create realtime motion graphics.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
翻译 - DirectX工具套件(又名DirectXTK)是用于在C ++中编写DirectX 11.x代码的帮助程序类的集合。
DirectXTex texture processing library
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
翻译 - 具有广泛C#支持和所见即所得编辑器的游戏引擎。
DirectXMesh geometry processing library
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A modern cross-platform low-level graphics API
ClassicUO - an open source implementation of the Ultima Online Classic Client.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Sample projects demonstrating the usage of Diligent Engine
DirectX API-hooking framework
DirectX 11 Renderer written in C++11
An advanced C++ 3D game engine powering an in-production game yet to be announced
Starter code samples for Direct3D11