aka ogre v2 - scene-oriented, flexible 3D C++ engine
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
翻译 - 适用于DirectX,XInput和XAudio的跨平台.NET标准库
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Small C game development framework
翻译 - 小巧的C11游戏开发框架
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Starter code samples for Direct3D11
DirectX 11/12 hook including a simple overlay framework
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Seeing# is a 3D/2D rendering library for C# powered by Direct3D. It is meant for desktop applications (Win.Forms, Wpf, WinUI) or Windows Store Apps
#编辑器#3D Game Engine - .NET 8.0 - C# 12 - WinAppSDK Editor
Run DirectX 8 programs in DirectX 11
Space-game oriented rendering engine
Blast off enemies and be the last one standing!
Loads and renders Return To Castle Wolfenstein maps
Tool and library for hooking graphics APIs using CoreHook
🌠 Simple app to play around with DirectX with an ECS architecture
Simple Direct3D11 Test Environment for practicing hooking
[Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7