.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
翻译 - 适用于DirectX,XInput和XAudio的跨平台.NET标准库
Easy to integrate memory allocation library for Direct3D 12
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Cross-platform .NET 9 C# game engine.
DirectX 12 .NET game engine
翻译 - DirectX 12 .NET游戏引擎
A high-performance, hot-reload graphics engine.
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
DirectX 11/12 hook including a simple overlay framework
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
翻译 - 实验演示项目。 C99和Direct3D 12.完全独立,零依赖性(没有Visual Studio,没有Windows SDK,没有CRT,没有#include用法)。包括C和HLSL编译器。
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
Xultaik Game Engine
Experimental 3D rendering engine
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
GUI for D3d12info combined with GPU hardware database
Tool and library for hooking graphics APIs using CoreHook