Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
翻译 - 实验演示项目。 C99和Direct3D 12.完全独立,零依赖性(没有Visual Studio,没有Windows SDK,没有CRT,没有#include用法)。包括C和HLSL编译器。
A fantasy name generator that does not use pre-made lists of names
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
#编辑器#A Shape Grammar Editor Written In Pharo
Procedurally generated space backgrounds using sfml.net
This GitHub page contains the compiled demo project for PRSPGRT paper
A fantasy lore generator useful for building fictional worlds
Procedural House Generation using C++ and Unreal Engine
DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation o...
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
A C# Wave Function Collapse library for MonoGame plus a tool with samples
What do bars when they are lonely? They jump around in circles.
A simple endless runner game.
This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed
Makes procedural generation libraries easier to integrate with each other