Walk through an infinite, procedurally generated city
翻译 - 穿越过程产生的无限城市
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
2D Wave Function Collapse as Blender Plugin
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
procedurally generated roguelike game written with rust and amethyst
Wave function collapse library for Nim
C++ implementation of Wave Function Collapse
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change th...
Procedural generation in Unity, using the wave function collapse algorithm
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
#算法刷题#Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
A godot tool that creates a grid world using algorithms.
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
A quick demo of model synthesis on a triangular grid in react three fiber
#算法刷题#WaveFunctionCollapse in C# .Net
Procedural content generation in Minecraft using the wave function collapse algorithm.