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pcg

Syomus/ProceduralToolkit
https://static.github-zh.com/github_avatars/Syomus?size=40
C# 2.72 k
1 年前
gdquest-demos/godot-procedural-generation
https://static.github-zh.com/github_avatars/gdquest-demos?size=40

Procedural generation algorithms and demos for the Godot game engine

GDScript 1.63 k
2 年前
https://static.github-zh.com/github_avatars/LambdaHack?size=40

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Haskell 637
1 年前
https://static.github-zh.com/github_avatars/BorisTheBrave?size=40

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

C# 488
5 个月前
https://static.github-zh.com/github_avatars/Nebukam?size=40

PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc)...

C++ 324
10 小时前
https://static.github-zh.com/github_avatars/AllureOfTheStars?size=40

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

Haskell 219
1 年前
https://static.github-zh.com/github_avatars/lemire?size=40
C++ 184
2 年前
https://static.github-zh.com/github_avatars/Moolt?size=40

Unity plug-in for procedurally generating indoor levels using abstract chunks.

C# 132
7 年前
https://static.github-zh.com/github_avatars/bashtage?size=40

Numpy-compatible bit generators and add some random variate distributions missing from NumPy.

C 119
4 个月前
https://static.github-zh.com/github_avatars/Mawiszus?size=40

#计算机科学#Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.

Python 107
3 年前
https://static.github-zh.com/github_avatars/victorqribeiro?size=40

A simplified version of the Wave Function Collapse algorithm

JavaScript 63
3 年前
https://static.github-zh.com/github_avatars/OrganicaWild?size=40

A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.

C# 59
3 年前
https://static.github-zh.com/github_avatars/DanieleLoiacono?size=40
49
3 年前
https://static.github-zh.com/github_avatars/AdrianPanGithub?size=40

Publish some small parts in my personal daily-used Houdini accessories

C 43
5 个月前
https://static.github-zh.com/github_avatars/AdrianPanGithub?size=40

Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator

C++ 38
2 个月前
https://static.github-zh.com/github_avatars/3DStris?size=40
C++ 35
10 个月前
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