Procedural generation library for Unity
Procedural generation algorithms and demos for the Godot game engine
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc)...
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Testing common random-number generators (RNG)
#学习与技能提升#Exploring Procedural Generation algorithms in Godot
Unity plug-in for procedurally generating indoor levels using abstract chunks.
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
#计算机科学#Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
A benchmark towards generalizable reinforcement learning for autonomous driving.
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
comic artist stable diffusion thingy
#计算机科学#DOOM level generation using Generative Adversarial Networks
Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator
.NET port of the PCG Random Number Generator library (www.pcg-random.org)