Baritone 是Minecraft(我的世界) 探路者机器人,可用于自动行走、挖矿等操作。
Industry-standard navigation-mesh toolset for games
翻译 - 游戏导航网格工具集
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
翻译 - OpenStreetMap的开源路由引擎。用作Java库或服务器。
Unity NavMesh 2D Pathfinding
An asynchronous A* pathfinding API written in Javascript.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A C# priority queue optimized for pathfinding applications
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
A tactical role-playing game demo for the Godot Engine
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Fast, lightweight and easy-to-use pathfinding library for grid-based games
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
ECS for Unity with full game state automatic rollbacks
A fully dynamic planar navmesh for Unity supporting agents of any size
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.