Procedurally generated Chinese landscape painting.
翻译 - 程序生成的中国山水画。
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
Procedural noise generation library for Rust.
Generative Art in Go
翻译 - 生成艺术
Reduce the burden of mathematics when playing OpenSCAD
Header-only Perlin noise library for modern C++ (C++17/C++20)
C++ SIMD Noise Library
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A Minecraft clone demo (master thesis)
This repo has been migrated to https://code.larus.se/lmas/opensimplex
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, inline C/C++) 26GB/s + PRNG
Generate and compose commonly-used procedural noises and distributions, in pure Swift
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
#计算机科学#I store all the code I used in my YouTube tutorial here. Feel free to download and play around them😉