A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Minecraft clone with greedy meshing in Unity using Burst compiler
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
Fast Voxel Engine for Unity using Jobs & Burst
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust