A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
翻译 - 功能齐全的Unity变形器系统。
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Tina is a teeny tiny, header only, coroutine and job library.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
A simple Unity editor tool of procedural mesh generating, modifying and exporting.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packag...
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Micro helper library for Unity's Job System
Use classes and other managed types with Unity's Job System
An experimental game-engine
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Cranberry Game Engine is my Personal hobby game engine
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.