Godot/Unity3D System Design Architecture
翻译 - 您的第一个K.I.S.S Unity 3D框架。
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
🚀Actors is a framework empowering developers to make better games faster on Unity.
🎲 ECS Framework for Unity Game Engine and .Net Platform
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term supp...
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A framework for creating an arcade inspired physics system for vehicles in Unity
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Architecture-agnostic code and tools to make Unity based games.
Code-driven component injection toolkit for Unity.
Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime
Chris Development Kit is a useful set of tools to speedup development of core Unity games mechanics. This code is shared between all my projects and it is in active update and improvement.
MultiGame is a tool for rapid development in Unity
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A micro-kernel game framework with dependency injection and event-driven communication.