[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
#计算机科学#DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction
Static Bezier Function Generator (C++17) for Free Form Deformations (FFD).
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
A Simulation System for Physics-Based 3D Mesh Deformation
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
Code used during my thesis to apply a simple inherent strain deformation to meshes.
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflat...
Project for the course 3D scanning and motion capture (IN2354) Fall 23 TUM