A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
[ACL 2020] DeFormer: Decomposing Pre-trained Transformers for Faster Question Answering
A simple Cinema 4D plugin that non-destructively projects the points of a spline or polygon object on geometry.
Demo code to supplement tutorials on my blog, Maya plugins/Deformers.
A plugin for Maya that writes Hello World
A JAX implementation of DEformer for arbitrary conditioning.