[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes,...
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
GPU Mass-Spring Simulation Cloth in Unity
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Implementation of tearable cloth in Flutter.
[CoRL 2021 Best System Paper] This repository contains code for training and evaluating FlingBot in both simulation and real-world settings on a dual-UR5 robot arm setup for Ubuntu 18.04
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
Desktop application for cloth physics simulation using Gio GUI.
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
[NeurIPS 2024] Official implementation of "NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory"