Position based dynamics in Unity
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Simple rigid-body physics simulator powered by XPBD.
#数据仓库#A client library for accessing the USPTO Open Data APIs, written in Python.
eXtended Position based dynamics implementation with soft body virtual cutting
Real-time Position-Based Crowd Simulation in WebGPU
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.
Pies is a constraint- and particle-based, soft-body physics engine.
Position-Based Dynamics 2d simulation on the GPU
Privacy by Design SDK
Chain of 100 Bodies using web assembly
This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.
Software Development Kit for building out systems that follow the DaaS pattern