Pure C# 3D real time physics simulation library, now with a higher version number.
翻译 - 纯C#3D实时物理仿真库,现在具有更高的版本号。
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
翻译 - 用于Unity中机器人仿真的工具,教程,资源和文档的中央存储库。
A cross-platform 3D physics engine
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Simple rigid-body physics simulator powered by XPBD.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
PhysX for JavaScript
JVM bindings for Bullet Physics and V-HACD
Abstract physics interface designed to support simulation and rapid development of robot applications.
NVFi in PyTorch (NeurIPS 2023)
JVM bindings for Jolt Physics and V-HACD
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
A 3D mass-spring real world simulator with more types of forces(gravity, electricity, spring, collision, ...)
A library for performing advanced physics calculations.
A Third Person Shooter demo made with jMonkeyEngine.
Documentation and example applications for the Libbulletjme physics-simulation library
Smoothly blended collision sounds, footsteps sounds, and particles in Unity