A game engine with an emphasis on real-time cutting-edge solutions
#编辑器#NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
PyBullet Planning
#安卓#A basic cross-platform 3D game engine
An advanced C++ 3D game engine powering an in-production game yet to be announced
#编辑器#3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Game engine playground.
3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
The Simple Simulator: Simulation Made Simple
UWSim-NET, the Underwater Simulator
#安卓#Integration libraries for the Magnum C++11 graphics engine
A JNI interface to Bullet Physics and V-HACD
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graph...
Learn how to make realistic bullets with bullet drop in Unity
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
A Minecraft mod that aims to add realistic physics to Minecraft