#游戏引擎#An open source re-implementation of RollerCoaster Tycoon 2 🎢
翻译 - RollerCoaster Tycoon 2的开源重新实现
#游戏引擎#GDevelop 是一个开源、iOS, Android、桌面、Web游戏制作器,专为所有人设计— — 不需任何编程技能
几千行C语言实现的 Minecraft 克隆版,使用OpenGL 。
TrinityCore Open Source MMO Framework (master = 11.0.7.58162, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.57916)
翻译 - TrinityCore开源MMO框架(主版= 8.3.0.34769,3.3.5 = 3.3.5a.12340)
Distributed server for social and realtime games and apps.
翻译 - 用于社交和实时游戏和应用程序的分布式服务器。
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
翻译 - Kubernetes上用于多人游戏的专用游戏服务器托管和扩展
⚔ Multiplayer Framework for Node.js
翻译 - Node适用于Node.js的多人游戏服务器
PartyKit simplifies developing multiplayer applications
Liveblocks is the platform for adding collaborative editing, comments, and notifications into your application.
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, ...
翻译 - Warzone 2100-一个免费的开源实时战略游戏。
🔩 Run and scale realtime applications with Rivet Actors.
A full-stack, syncing database that runs on both server and client. Pluggable storage (indexeddb, sqlite, durable objects), syncs over websockets, and works with your favorite framework (React, Solid,...
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
翻译 - 一个为Unity Engine构建的游戏网络框架,用于抽象游戏网络概念。
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
翻译 - 在新的Unity网络框架上构建的小规模合作游戏样本,用于教给开发人员如何创建类似的多人游戏。
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
翻译 - 简而言之,Forge Networking是一个免费的开源多人游戏(多用户)网络系统,与Unity游戏引擎具有很好的集成。您想制作多人游戏或实时多用户应用程序吗?这是适合您的库。
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.