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game-networking

https://static.github-zh.com/github_avatars/rameshvarun?size=40

Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.

TypeScript 536
1 年前
https://static.github-zh.com/github_avatars/HouraiTeahouse?size=40

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

Rust 360
3 年前
https://static.github-zh.com/github_avatars/ErnWong?size=40

Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

Rust 230
1 年前
https://static.github-zh.com/github_avatars/Reddy-dev?size=40

Character Movement Network Prediction easily accessible in UE5 Blueprints!

C++ 101
25 天前
https://static.github-zh.com/github_avatars/jzyong?size=40

 快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙

C# 90
10 个月前
https://static.github-zh.com/github_avatars/James-Frowen?size=40

A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking

C# 23
2 年前
https://static.github-zh.com/github_avatars/jzyong?size=40

网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps

Shell 20
3 年前
https://static.github-zh.com/github_avatars/Revan600?size=40

Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++

C++ 17
1 年前
https://static.github-zh.com/github_avatars/gonglei007?size=40

一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.

C# 14
3 个月前
https://static.github-zh.com/github_avatars/jzyong?size=40

多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......

C# 9
10 个月前
https://static.github-zh.com/github_avatars/kkukshtel?size=40

Easy, Socket-based General Purpose Unity Networking

C# 8
6 年前
https://static.github-zh.com/github_avatars/zz1231118?size=40
C# 7
3 年前
https://static.github-zh.com/github_avatars/SebastianDominguezC?size=40
Rust 7
3 年前
https://static.github-zh.com/github_avatars/arpspoof?size=40

[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework

C# 5
7 年前
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