Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
翻译 - 一个为Unity Engine构建的游戏网络框架,用于抽象游戏网络概念。
🚀 Making multi-player gamedev simpler since 2017
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...
Server-authoritative networking crate for the Bevy game engine.
⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript
Netick is a C# networking solution for Unity.
C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
A template used for quickly setting up new Redot 4 C# games.
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
3D Three.JS Multiplayer Game - Cars - Physics - WWW.NOTBLOX.ONLINE
Fast and light BitWriter and BitReader.
A set of scripts / modules to kick start your C# Godot 3.x game.