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netcode

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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

C# 2.26 k
1 天前
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Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, d...

C# 1.04 k
5 个月前
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Addons for building multiplayer games with Godot

GDScript 762
17 天前
https://static.github-zh.com/github_avatars/simgine?size=40
Rust 517
19 小时前
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⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript

TypeScript 463
21 天前
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C# 179
7 个月前
https://static.github-zh.com/github_avatars/iErcann?size=40
TypeScript 150
3 个月前
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A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO

C# 131
4 个月前
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A template used for quickly setting up new Godot 4 C# games.

C# 128
1 个月前
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An advanced, modern networking library for Luau/Roblox

Luau 128
3 个月前
https://static.github-zh.com/github_avatars/spoorn?size=40

General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn

Rust 108
2 年前
https://static.github-zh.com/github_avatars/SlayHorizon?size=40

Open-source cross-platform MMORPG built with Godot 4 - Still experimental, feedbacks and contributions are welcome

GDScript 87
9 天前
https://static.github-zh.com/github_avatars/albertok?size=40

Network physics with rollback test using Godot and netfox

GDScript 86
2 个月前
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This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.

C# 85
1 年前
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Haxe 84
6 个月前
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C# 68
2 年前
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