Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
翻译 - 游戏满足现代C ++的要求-快速可靠的实体组件系统(ECS)等
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
翻译 - Entitas是专门用于C#和Unity的超快速实体组件系统(ECS)框架
A fast entity component system (ECS) for C & C++
翻译 - 为C89和C99编写的多线程实体组件系统
3D engine with modern graphics
翻译 - 专注于现代渲染技术和性能的C ++游戏引擎。
#编辑器#3D C++ Game Engine - yet another open source game engine
翻译 - 3D游戏引擎
Engo is an open-source 2D game engine written in Go.
翻译 - Engo是用Go编写的开源2D游戏引擎。
Godex is a Godot Engine ECS library.
翻译 - Godex是Godot Engine ECS库。
Svelto ECS C# Entity Component System
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A modern re-implementation of the classic DOS game Duke Nukem II
翻译 - 经典DOS游戏Duke Nukem II的现代重新实现
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
#IOS#Lightweight, multi-platform, data-oriented game engine.
A continuation of the popular Artemis ECS framework
#编辑器#Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Entity Component System focused on usability and flexibility.
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.