Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
翻译 - 游戏满足现代C ++的要求-快速可靠的实体组件系统(ECS)等
A fast entity component system (ECS) for C & C++
翻译 - 为C89和C99编写的多线程实体组件系统
Open source c++ skeletal animation library and toolset
High-performance, columnar, in-memory store with bitmap indexing in Go
翻译 - Go 中具有位图索引的高性能列式内存存储
Svelto ECS C# Entity Component System
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
翻译 - Intrinsic是基于Vulkan的跨平台游戏和渲染引擎。该项目目前处于开发初期。
#IOS#Lightweight, multi-platform, data-oriented game engine.
Entity Component System focused on usability and flexibility.
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
List of curated frameworks by the **Game Development in Rust** community.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
A fast, portable Entity Component System for Luau
A simple debug library for Clojure(Script) that features data-oriented logging and tracing
Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API
Toolkit for graph-relational data across space and time
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented de...
A simple and powerful entity component system (ECS) written in C++17