Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
翻译 - 游戏满足现代C ++的要求-快速可靠的实体组件系统(ECS)等
A fast entity component system (ECS) for C & C++
翻译 - 为C89和C99编写的多线程实体组件系统
#编辑器#3D C++ Game Engine - yet another open source game engine
翻译 - 3D游戏引擎
Crown Engine
翻译 - 灵活的游戏引擎。
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
翻译 - Intrinsic是基于Vulkan的跨平台游戏和渲染引擎。该项目目前处于开发初期。
#编辑器#Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
#Awesome#😎 A curated list of Entity-Component-System (ECS) libraries and resources
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
#编辑器#Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
High-performance C# ECS
🌎 Performant real-time state management for React and TypeScript
Tiny and easy to use ECS (Entity Component System) library for game programming
A fast, portable Entity Component System for Luau
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.