A fast entity component system (ECS) for C & C++
翻译 - 为C89和C99编写的多线程实体组件系统
Minecraft game engine for massive custom events
#编辑器#Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A C# wrapper for flecs
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
FLECS port of https://github.com/reworks-org/EnttPong
High level wrapper around the flecs library.