TypeScript ORM for Node.js based on Data Mapper, Unit of Work and Identity Map patterns. Supports MongoDB, MySQL, MariaDB, MS SQL Server, PostgreSQL and SQLite/libSQL databases.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
翻译 - Entitas是专门用于C#和Unity的超快速实体组件系统(ECS)框架
Functional extensions for C#
翻译 - C#的功能扩展
Event Sourcing for Go!
YEDDA: A Lightweight Collaborative Text Span Annotation Tool. Code for ACL 2018 Best Demo Paper Nomination.
#编辑器#Entity-Relationship Diagram Editor
Show multiple entity states and attributes on entity rows in Home Assistant's Lovelace UI
🚀Actors is a framework empowering developers to make better games faster on Unity.
An API focused facade that sits on top of an object model.
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
翻译 - Koala引擎是实体组件系统(ECS)的类型安全和自文档实现,重点是运行时可扩展性和编译时类型安全性和清晰度。
Some design approaches to enforcing a business rule requiring no duplicates. Domain driven design.
翻译 - 一些设计方法用于强制执行不需要重复的业务规则。
#数据仓库#Cleora AI is a general-purpose open-source model for efficient, scalable learning of stable and inductive entity embeddings for heterogeneous relational data. Created by Synerise.com team.
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
Ruby persistence framework with entities and repositories
SapphireDb Server, a self-hosted, easy to use realtime database for Asp.Net Core and EF Core
翻译 - 一个自托管,易于使用的实时数据库
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#